Post by glideghaeg on Oct 24, 2012 7:41:08 GMT
Fashion MMORPG "CABAL2" on October 11 to October 14, the four-day second beta, the first beta test is the basic structure of the game, and this closed beta test improved effects with the new system "a fatal blow" to the 20 game content and server status.
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CABAL 's basic architecture has become more sophisticated, new game videos and instant regional task to make the story more interesting, new skills so that the action of the "CABAL2" more powerful, but still left a lot of problems, such as the important task with gap between the general task of single player with a copy of the game in action on the differences, the main system, the lack of publicity, and so on.
________________________________________
■ animation beautiful monotonous tasks
Chong finished character immediately after the opening movie there is gorgeous to greet players, this beta first launched the opening movie players dressed in advanced equipment and unknown NPC confrontation screen background unknowable opening animation can not be found in the packaging and testing What is connected with the main story.
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But precisely because such people during testing more looking forward to the next story will be how movie if the past, then figure why degenerated into a mercenary; What if the future, then the brain will be filled with doubt and expectation, curious characters will usher kind of fate, their intentions to make the characters in the film debut this feeling stronger.
Produce their own figures appear in the opening movie, the characters face handprint tattoo, not what a terrible scene, please do not misunderstand (...)
Produce their own figures appear in the opening movie, the characters face handprint tattoo, not what a terrible scene, please do not misunderstand (...)
This animation will appear in the solution of important tasks, some tasks will let players see the mighty appearance of the devil to be pushed, some tasks, allowing the player to watch the story of the past, these games appear at a specific point in time movie people is easier understand the purpose of the task and the story.
Some tasks will appear in the immediate task area, allowing the player to see usually do not see the animation, such as the protection of the market to come forward to the task against stealth assassin, or the work of the destruction of the camps can not see the movie on the big map Daguai task props are in the same, but the animation but feel innovation.
Late-night stealth mission, there is a large map in general can not see the animation
Late-night stealth mission, there is a large map in general can not see the animation
But the main task for most tasks with these intentions do only interesting but let in a small dialog with monotonous animation to inform tasks content, coupled with support missions condensed UI task a lot lower.
UI "CABAL2" raise the height of the player's convenience, whenever there is a new task, the task window will appear on the map after receiving the task will be marked on the map location, and mark tasks blame players glance, thanks to (? ) this convenient UI, the players are more able to concentrate on mission objectives in the UI display, rather than the full text of the task. A review of past stories very carefully executed, but important task of the gap between the general task interference players to understand the whole story, still left a lot of shortcomings.
guid wars 2 gold
CABAL 's basic architecture has become more sophisticated, new game videos and instant regional task to make the story more interesting, new skills so that the action of the "CABAL2" more powerful, but still left a lot of problems, such as the important task with gap between the general task of single player with a copy of the game in action on the differences, the main system, the lack of publicity, and so on.
________________________________________
■ animation beautiful monotonous tasks
Chong finished character immediately after the opening movie there is gorgeous to greet players, this beta first launched the opening movie players dressed in advanced equipment and unknown NPC confrontation screen background unknowable opening animation can not be found in the packaging and testing What is connected with the main story.
buy gw2 gold
But precisely because such people during testing more looking forward to the next story will be how movie if the past, then figure why degenerated into a mercenary; What if the future, then the brain will be filled with doubt and expectation, curious characters will usher kind of fate, their intentions to make the characters in the film debut this feeling stronger.
Produce their own figures appear in the opening movie, the characters face handprint tattoo, not what a terrible scene, please do not misunderstand (...)
Produce their own figures appear in the opening movie, the characters face handprint tattoo, not what a terrible scene, please do not misunderstand (...)
This animation will appear in the solution of important tasks, some tasks will let players see the mighty appearance of the devil to be pushed, some tasks, allowing the player to watch the story of the past, these games appear at a specific point in time movie people is easier understand the purpose of the task and the story.
Some tasks will appear in the immediate task area, allowing the player to see usually do not see the animation, such as the protection of the market to come forward to the task against stealth assassin, or the work of the destruction of the camps can not see the movie on the big map Daguai task props are in the same, but the animation but feel innovation.
Late-night stealth mission, there is a large map in general can not see the animation
Late-night stealth mission, there is a large map in general can not see the animation
But the main task for most tasks with these intentions do only interesting but let in a small dialog with monotonous animation to inform tasks content, coupled with support missions condensed UI task a lot lower.
UI "CABAL2" raise the height of the player's convenience, whenever there is a new task, the task window will appear on the map after receiving the task will be marked on the map location, and mark tasks blame players glance, thanks to (? ) this convenient UI, the players are more able to concentrate on mission objectives in the UI display, rather than the full text of the task. A review of past stories very carefully executed, but important task of the gap between the general task interference players to understand the whole story, still left a lot of shortcomings.